







Flythrough: https://youtu.be/RFJylxmm-s8
Walkthrough: https://youtu.be/dpRXBqqBiSE
Gate to the destroyed backyard. It contains photogrammetry assets. Projects versions in 4.22 or 4.25. After adjustments could be use in UE5.
#realistic #photogrammetry #industrial #abandoned #buildings #Poland
Technical Details
Tested on RTX 3060 Full HD resolution:
-work in editor: 130-150 FPS
-play in editor on fullscreen: 75-85 FPS
-play on development cook: 130-170 FPS
Remember that scene still has no simple optimisation tools(culling, hold, streaming, draw distance, etc.) because it depends on how you want to use them.
If you run our project with a movie template and have "out of memory" message please write to us. Also if you want to convert the scene to UE5 we will support it if needed.
Features:
Number of Unique Meshes: 131
Collision: Yes, custom and automatically generated
Vertex Count: 28 - 42095(Big old workshop)
LODs: Yes, auto-generated
Number of Materials and Material Instances: 176 (Most of are instances of 5 base-materials)
Number of Textures: 266
Texture Resolutions:
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